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En español: Con Los Niños: Niños y videojuegos |
This article originally appeared in the January-February 2006 issue of the Children's Advocate, published by Action Alliance for Children. Hands OnVideo games and kidsHow video games affect kids—and tips to help parents set limitsBy Andrew AldrichCalifornia now bans the sale or rental of “ultra-violent” games to minors. The new law was passed to keep adult-rated games such as Grand Theft Auto—where players witness a prostitute getting kicked to death—out of the hands of teens. The video game industry is challenging the law. While media coverage often centers on older kids, advocates say young children also play games that are too violent—and play them too much. But the game industry and some media experts counter that video games can teach important skills. Video games have come a long way since I played Atari as a child, bouncing a green square back and forth on the television. Now they are played on computers, televisions, and hand-held devices (such as Game Boy, Leap Pad, even cell phones). Games are categorized by player’s age (see Video game rating system) and by type: for example, educational, sports, combat. Good or bad?Advocates applaud the new law but say more is needed. “Violence is present in almost all games—(60% of) children over age eight rate (games for people over 17) as their favorites,” says Becca Arnold of the Child-Responsible Media Campaign. Studies link video games to a host of problems:
Studies also point to video game benefits:
“I don’t think video games are bad,” says Tessa Jolls of the Center for Media Literacy, mother of a 15-year-old boy. “They are very compelling—my son wants to play them a lot! Parents need to teach children to set thoughtful boundaries.” Tips for ParentsShop smart: Carolyn Johnson, mother of a seven-year-old girl, Chase, says, “I play the whole game and (decide) whether I want Chase to play (it).” She looks at how women and people of color are represented. Parents can rent games or have the store demonstrate them. Parents should also check the game’s rating (see Video game rating system). Ask questions: Do characters in the game harm others? How often? Is it rewarded? Shown as funny? Are nonviolent parts less fun than violent ones? Is the “bad guy” always African American? Are there racial slurs? Are the women victims or sex symbols? Set limits: In my house, we limit our seven-year-old son Nehemiah’s video game time: up to one hour a week for educational games, 30 minutes a week for other games. One game is a bit violent—we’ve stopped letting him play it. But recently, Nehemiah talked about playing a game at his aunt’s house, saying he “kill(ed) the bad guy with a gun. Since he was bad, it was OK.” This was a real eye-opener. We called his aunt—she agreed to limit video games when she’s babysitting: only Early Childhood-rated games and only an hour a day. Other parents recommend:
Talk with your child: In my house, we discuss what’s happening in the games Nehemiah plays, to reinforce that some behaviors aren’t good in the “real world.” Johnson adds, “After Chase plays a game, I discuss it with her. (This) equips her to think about what she’s playing.” Encourage other kinds of play: Children should play without the “screen”—whether it’s TV, computer, or Game Boy. Parents suggest physical and pretend play, sharing jobs, art and reading, and playing with friends. See A week without Advocate for safer games: Parents can talk with retailers about the video games they sell to children—and to restaurants and arcades where children can play games. Parents can also write to their legislators about the need for more “child-positive” games—and talk with their PTA, church, or parent group.
Video game rating system
For specific game ratings, visit www.esrb.org
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